Wednesday, June 8, 2011

Twitter introduces link-shortening mechanism



To the joy of millions of Twitter users, Twitter has released an automatic link shortening facility.

A major grouse against Twitter has been the 140 character limit that makes it impossible to post a full web link.

Users had to use link-shortening sites like bit.ly. Twitter client users were luckier as popular clients such as TweetDeck always had an in-built link shortened.

The new in-built twitter link shortener uses only 19 characters instead of the standard 20 characters, which also works as an advantage for Twitter users.



Play as Catwoman in new Batman game



A new trailer of Batman: Arkham City features Catwoman as a playable character in the upcoming title. Players can not only take on the feline predator in the Batman universe, but play as her too.

The moves players will be able to perform as Catwoman will not be cheap rip-offs of Batman. She will have her own set of moves; weapons and a trusty whip that will help her navigate Arkham City.

Catwoman's intentions defer from those of the caped crusader. She is not in Arkham City to restore order. Instead, she plans to use the chaos in Arkham City to get some serious loot.

About 10 per cent of the story mode will have the player in the role of Catwoman.

In terms of gameplay, Catwoman is a lot more agile than Batman and can move more swiftly.

Feast your eyes on the trailer below to get a glimpse of the first gameplay footage as
Catwoman.

Nintendo stock plunges amid doubts about new Wii




Nintendo stock plunged Wednesday in Tokyo amid doubts about the consumer appeal of the Wii U, the much ballyhooed successor to its hit Wii video game console.

The demonstration of a prototype at the Electronic Entertainment Expo, the gaming industry's annual convention, in Los Angeles on Tuesday, appeared to leave investors disappointed and skeptical.

Nintendo Co. shares closed at 16,970 yen ($212.44), down more than 5 percent. The benchmark Nikkei 225 index ended flat.

Shuji Hosoi, analyst at Daiwa Securities Co., said it was unclear how successfully the machine would compete against smartphones and tablet PCs, when device-based gaming was already having to vie against social networks.

It is hard to see how it was different enough to woo users of smartphones and tablet PCs back to gaming, he said.

"People are puzzled whether this will really sell."

Hosoi acknowledged the stock price may recover if Kyoto-based Nintendo could convince investors that the new machine was as fun as smartphones and other new devices.

"But it would be extremely difficult because the competition is so intense," he said, referring to products such as the iPad from Apple Inc. and other rivals. "People have already changed."

The Japanese gaming giant behind Pokemon and Super Mario games said the Wii U will broadcast high-definition video and feature a touchscreen controller that can detect motion. Its price was not disclosed.

Nintendo president Satoru Iwata told E3 the new controller for Wii U, with its 6.2 inch built-in screen, means players don't necessarily have to watch the TV set.

Nintendo said the Wii U will be released between April and December next year and will be compatible with older Wii games and controllers.

Sales of the Wii have slumped for two years. But the Wii remains the overall top-selling home video game console against Microsoft Corp.'s Xbox 360 and Sony Corp.'s PlayStation 3.

EA to bring 'Sims' game to Facebook



Major video game publisher Electronic Arts Inc. is bringing its popular "The Sims" role-playing game to Facebook.

EA made the announcement on the sidelines of the Electronic Entertainment Expo, the video game industry's annual conference, known as E3.

The move for the maker of major shoot-'em-up console games highlights the explosive growth of games like Zynga Inc.'s "FarmVille."

EA expects most of the growth in the global gaming industry next year to come over digitally delivered games. It says about $2 billion is now spent on so-called social games annually.

"Sims" players on Facebook will be motivated through creating rivalries, friendship and romance. In-game micro-transactions are expected to generate revenue. EA did not give a release date but said it has been developing the game for about a year.

What's that tree? Try Smithsonian's new app to see




If you've ever wondered what type of tree was nearby but didn't have a guide book, a new smartphone app allows users with no formal training to satisfy their curiosity and contribute to science at the same time.

Scientists have developed the first mobile app to identify plants by simply photographing a leaf. The free iPhone and iPad app, called Leafsnap, instantly searches a growing library of leaf images amassed by the Smithsonian Institution. In seconds, it returns a likely species name, high-resolution photographs and information on the tree's flowers, fruit, seeds and bark.

Users make the final identification and share their findings with the app's growing database to help map the population of trees one mobile phone at a time.

Leafsnap debuted in May, covering all the trees in New York's Central Park and Washington's Rock Creek Park. It has been downloaded more than 150,000 times in the first month, and its creators expect it to continue to grow as it expands to Android phones.

By this summer, it will include all the trees of the Northeast and eventually will cover all the trees of North America.

Smithsonian research botanist John Kress, who created the app with engineers from Columbia University and the University of Maryland, said it was originally conceived in 2003 as a high-tech aid for scientists to discover new species in unknown habitats. The project evolved, though, with the emergence of smartphones to become a new way for citizens to contribute to research.

"This is going to be able to populate a database of every tree in the United States," Kress said. "I mean that's millions and millions and millions of trees, so that would be really neat."

It's also the first real chance for citizens to directly access some of the science based on the nearly 5 million specimens kept by the U.S. National Herbarium at the Smithsonian's National Museum of Natural History. The collection began in 1848 and is among the world's 10 largest plant collections.

Kress said it will allow users to easily learn about the plant diversity in their yards and parks. It also includes games and could be used to build lessons or scavenger hunts for schools.

Christopher Casal, a technology teacher in Brooklyn, said he recently stumbled across the app and shared it with elementary science teachers who plan to test it this summer to try to integrate Leafsnap into their lessons next fall.

"You could be studying a certain kind of plant that you don't have accessible in the school yard," he said. "It just sort of gives it that hands-on experience without actually having the flower in your hand."

Casal said he was impressed with the design and the universities behind it that give the tool "a little bit more credibility, a little more hope that it will remain a free app."

For Colleen Greene, an avid hiker and a librarian at California State University, Fullerton, the app immediately caught her eye for its potential to engage citizen scientists and especially students. She has already downloaded the app and started trying to use it, even though it won't cover all West Coast trees for some time.

"If we lug our wildflower and track finder books out with us, something like this is much more engaging and much more portable," she said. "For young people, for young adults, students, I could see them just eating this up."

There's just one catch for her -- a demonstration video shows a girl plucking a leaf off a tree to take a snapshot with the app. That's a violation of "leave no trace" principals for outdoor stewardship and illegal in many parks, including national parks, Greene said.

"You know, one or two leaves may be not such a big deal, but if it's a popular, highly used app, I would think it could eventually cause some issues," she said.

At the Smithsonian, Kress said the app is an important tool because learning about the environment is the first step in conserving it.

"We are of course concerned about the impact we have on nature, but as educators and scientists, we think the value of helping people learn more about the environment outweighs the small impact of plucking a few leaves," he said.

It can be used without plucking leaves off of trees, as well. To identify a tree, it works best if users place a leaf on a white background to photograph.

Engineers used facial recognition technology to devise an algorithm that could identify a leaf by its shape and features. The image is uploaded to a server, and within seconds it returns a ranking of the most likely tree species a user has found, along with other characteristics to help confirm the tree's identity.

Users make the final identification.

To create a reliable database as the app's backbone, the team started by photographing leaves from the Smithsonian's vast collection of specimens. It became clear, though, that they would need images of living specimens for the application to work correctly. A nonprofit group called Finding Species was called in to capture thousands of images of leaves for the app.

Beyond finding answers about the world of trees, even casual users can contribute to scientific research. Images and tree identifications are automatically sent to Leafsnap's database with mapping information from the phone. Scientists said that data could be used to map and monitor the growth and decline of tree populations.

The iPad version also includes a feature called "Nearby Species" to show all the trees that have been labeled by others near a user's location.

Such a reinvented field guide, as simple as a Google search, wouldn't have been possible just a few years ago before the emergence of smartphones, said computer science Professor Peter Belhumeur, who directs Columbia University's Laboratory for the Study of Visual Appearance and helped create the app.

"People often think of technology as alienating us from other people or the outside world," Belhumeur said. "I hope that this technology helps connect us with our natural environment."

Other apps have been developed to identify songs from short clips recorded on a smartphone or to find restaurants. More science apps could be on the way as well.

Belhumeur said his son, William, already is thinking of apps they could create to identify fish or bugs. Smithsonian scientists are exploring such possibilities with butterflies and other critters, Kress said.

Scientists also are getting requests to expand the app's capabilities to cover trees in France, Morocco, Thailand and elsewhere.

"We want to spread this, not across the United States, but across the world," Belhumeur said.

It's just a matter of collecting and photographing all the tree species native to a region.

Leafsnap cost about $2.5 million to develop, funded primarily by a grant from the National Science Foundation. It will cost another $1 million to expand it within the next 18 months to cover all the trees of the United States, involving about 800 species. 

Review: HTC Flyer tablet mates with slippery pen




Is it better to have loved and lost, than to have never loved at all? That's the question posed by a new tablet computer that takes aim at one of the deficiencies of the iPad: that it's difficult to write on it with a stylus or pen.

The HTC Flyer is a $500 tablet with a 7-inch screen. At a glance, it's not much different from the other tablets that are scrambling to compete with Apple Inc.'s iPad.

The iPad and all its copycats are designed to sense the touch of a finger. The screen layer that does this looks for big, blunt, electrically conductive objects such as fingers. It doesn't sense small, sharp ones like pens.

That's why third-party styluses for the iPad are blunt rubbery sticks. They're essentially imitation fingers. They're not very good for drawing, but some people find them better than nothing
The Flyer has the same finger-sensing screen layer. But it backs this up with a second one, which looks for the movement of a specially designed, battery-powered pen.

The pen moves fluidly over the screen, with a relatively sharp (but non-scratchy) point. The pen even senses how hard it's being pressed on the screen. The tablet responds by making the line thicker or thinner.

The pen makes the Flyer a great notepad and a decent sketchpad -- at least one that's better than the iPad. The Flyer includes a note-taking application that's compatible with the Evernote online storage service.

You can jot off a note and send it by email. The recipient will see your handwriting in an image attachment. You can also snap a picture with one of the Flyer's two cameras and color over the image with the pen. In the e-book reading application, you can scribble notes in the margins and underline with the pen.

Unfortunately, the Flyer lacks the broad range of sketching and doodling apps that exist for the iPad. You can't dispense with finger-typing on the on-screen keyboard because the tablet doesn't understand what you're writing. Because no other tablets work with this type of pen, only apps from manufacturer HTC Corp. are compatible.

The other sad thing about the Flyer is that HTC has chosen to treat the pen as an optional accessory. For the $500 you plunk down at Best Buy -- the same price as the larger, more capable entry-level iPad -- you don't get the pen. It's $80 extra. Yet it's a mystery why anyone would buy a Flyer without it.

Worse, HTC makes zero effort at keeping pen and owner united. There is no slot on the tablet to hold the pen when not in use. There's no case for the Flyer that will hold the pen. The pen doesn't even have a little loop that would let you tie it to the tablet or something else that won't get lost.

In two weeks of use, I dropped the pen a dozen times. I'm proud that I managed not to lose it, but I doubt I could go another two weeks. I would then have the privilege of buying a replacement for $80, a price for which I could get about 300 Bic pens.

In that context, "never to have loved at all" looks like the cheaper option. Paper pads and ballpoint pens, too.

Sprint Nextel Corp. will sell a version of the Flyer it will call EVO View 4G, starting June 24. It will have 32 gigabytes of memory, double the storage in Best Buy's version, and it will have access to Sprint's data network. In a smart move, Sprint is including the pen, but only "for a limited time." However, buyers will need to sign up for two years of wireless data service from Sprint, so the final price will be considerably higher.

Some other things to consider: The Flyer runs Google Inc.'s Android 2.3 software, which in plain English means that it uses the same software as a lot of smartphones, but not other recent iPad rivals. They use a more recent package, "Honeycomb," that's designed for tablets. HTC promises to upgrade the Flyer's software to Honeycomb soon, helping it stay compatible with tablet-specific apps.

In my video-playing test, I got 7.5 hours of play time out of the Flyer, which isn't very good for a tablet. The iPad 2 gets ten hours; the Asus Eee Pad Transformer gets nine.

The Transformer is a better example of a tablet that tries to compete with the iPad by doing something new -- in that case, by doubling as a small, elegant laptop thanks to a clever accessory keyboard.

The pen-sensing layer of the Flyer could be a great addition to the world of tablets, but someone really needs to figure out how to make the pen cheaper or easier to keep track of. To end on another corny quote, "If you love something, set it free; if it comes back it's yours, if it doesn't, it never was" is not a phrase to live by when it comes to $80 pens.

Japan's next gizmo: brainwave-controlled cat ears


A team of Japanese inventors have come with a new device that blends the country's fascination with cuteness and its penchant for experimental high-tech -- brainwave-controlled cat ears.

The fluffy headwear reads users' brain activity, meaning the ears perk up when they concentrate and then flop down again to lay flat against the head when users enter a relaxed state of mind, say its developers.

The gizmo is called "Necomimi" -- a play on the Japanese words for cat and ear, but the first two syllables are also short for "neuro communication", says Neurowear, the inventor team whose brainchild it is.

"We were exploring new ways of communicating and we thought it would be interesting to use brainwaves," said Neurowear's Kana Nakano.

"Because the sensors must be attached to the head, we tried to come up with something cute and catchy."

A promotional video shows a young woman's cat ears perk up as she bites into a doughnut and again when she passes a young man in a park, only to flatten as she apparently brushes off the missed encounter, relaxes and smiles.

The prototype model has been developed in black and white versions with a sensor produced by a Silicon Valley-based partner company.

Neurowear hopes to market the device by the end of the year in Japan and elsewhere. It has not yet set a price.

The team behind the invention includes a robotics expert, a technology consultant and an advertising agency, who between them have spent five months so far developing the Necomimi.

Brainwave sensors, which detect electrical currents flowing through the brain, have been used in medical devices but also robotics and toys.

"Brainwave sensors used for medical equipment cost several million yen (tens of thousands of dollars) and can only be used by hospitals and other specialised agencies," the group's Tomonori Kagaya told AFP.

"But falling costs have allowed people like us to seek interesting ways to use the sensors," he said.

"Existing toys featuring brainwaves focus on controlling brainwaves. Meanwhile, Necomimi can reveal a user's state of mind. In that sense, we are proposing a new communication tool."